Performance
NVMe and modern CPUs
Worlds load fast and stay fast, with no fixed core limits on the size you buy.
Game server
Project Zomboid runs on Java, and we set the heap automatically from the plan size — there are no -Xmx flags to tune. A persistent world and mods both grow the footprint over time.
One plan system, 19 sizes. Move up or down whenever your world grows.
Performance
Worlds load fast and stay fast, with no fixed core limits on the size you buy.
Protection
Filtered at the edge before it reaches your server — included, not an upsell.
Control
Console, files, scheduled tasks and backups in the same panel you use for billing.
Your address and port are on the server page in the panel. Paste the address into Project Zomboid's multiplayer screen; if it asks for a port separately, use the one the panel lists — not one from a forum post.
This server handles Mods loaded. Upload through the panel's file manager, or over SFTP for anything large, then restart from the console.
Open a ticket from the billing portal — it attaches your server and its recent events. The FAQ covers backups, ports and RAM ceilings.
The calculator above is sized from our boot tests and published host sizing — 6 GB to boot with the first 13 players included, then about 0.5 GB per extra player, plus 2 GB when mods are on, and a free 2 GB RAM boost on every plan. If you'd rather compare every plan side by side, they're on the pricing page.