Game server

Project Zomboid

6 GB minimum +2 GB RAM boost Instant setup Switch games later

Project Zomboid runs on Java, and we set the heap automatically from the plan size — there are no -Xmx flags to tune. A persistent world and mods both grow the footprint over time.

  • Dedicated Project Zomboid server
  • Java heap set automatically from the plan size
  • Full file + console access
  • Automatic daily backups
  • Switch games any time

What you get with every Project Zomboid server

One plan system, 19 sizes. Move up or down whenever your world grows.

Performance

NVMe and modern CPUs

Worlds load fast and stay fast, with no fixed core limits on the size you buy.

Protection

DDoS filtering

Filtered at the edge before it reaches your server — included, not an upsell.

Control

Full panel access

Console, files, scheduled tasks and backups in the same panel you use for billing.

Getting started

Your first hour on Project Zomboid

1

Connect

Your address and port are on the server page in the panel. Paste the address into Project Zomboid's multiplayer screen; if it asks for a port separately, use the one the panel lists — not one from a forum post.

2

Add your content

This server handles Mods loaded. Upload through the panel's file manager, or over SFTP for anything large, then restart from the console.

3

When it misbehaves

Open a ticket from the billing portal — it attaches your server and its recent events. The FAQ covers backups, ports and RAM ceilings.

Not sure about the size?

The calculator above is sized from our boot tests and published host sizing — 6 GB to boot with the first 13 players included, then about 0.5 GB per extra player, plus 2 GB when mods are on, and a free 2 GB RAM boost on every plan. If you'd rather compare every plan side by side, they're on the pricing page.

Compare all plans All games