Game server

7 Days to Die

4 GB minimum Instant setup Switch games later

7 Days to Die generates large worlds and keeps a lot of them in memory. Vanilla already wants 4 GB; mods and big maps push it further, and blood moons spike hard.

  • Latest 7 Days to Die build
  • Map size and seed configurable
  • Full file + console access
  • Automatic daily backups
  • Switch games any time

What you get with every 7 Days to Die server

One plan system, 19 sizes. Move up or down whenever your world grows.

Performance

NVMe and modern CPUs

Worlds load fast and stay fast, with no fixed core limits on the size you buy.

Protection

DDoS filtering

Filtered at the edge before it reaches your server — included, not an upsell.

Control

Full panel access

Console, files, scheduled tasks and backups in the same panel you use for billing.

Getting started

Your first hour on 7 Days to Die

1

Connect

Your address and port are on the server page in the panel. Paste the address into 7 Days to Die's multiplayer screen; if it asks for a port separately, use the one the panel lists — not one from a forum post.

2

Add your content

This server handles Overhauls / large maps. Upload through the panel's file manager, or over SFTP for anything large, then restart from the console.

3

When it misbehaves

Open a ticket from the billing portal — it attaches your server and its recent events. The FAQ covers backups, ports and RAM ceilings.

Not sure about the size?

The calculator above uses the numbers we measured on our own 7 Days to Die servers — 4 GB to boot, about 0.5 GB per concurrent player, plus 2 GB when mods are on. If you'd rather compare every plan side by side, they're on the pricing page.

Compare all plans All games