Performance
NVMe and modern CPUs
Worlds load fast and stay fast, with no fixed core limits on the size you buy.
Game server
7 Days to Die generates large worlds and keeps a lot of them in memory. Vanilla already wants 4 GB; mods and big maps push it further, and blood moons spike hard.
One plan system, 19 sizes. Move up or down whenever your world grows.
Performance
Worlds load fast and stay fast, with no fixed core limits on the size you buy.
Protection
Filtered at the edge before it reaches your server — included, not an upsell.
Control
Console, files, scheduled tasks and backups in the same panel you use for billing.
Your address and port are on the server page in the panel. Paste the address into 7 Days to Die's multiplayer screen; if it asks for a port separately, use the one the panel lists — not one from a forum post.
This server handles Overhauls / large maps. Upload through the panel's file manager, or over SFTP for anything large, then restart from the console.
Open a ticket from the billing portal — it attaches your server and its recent events. The FAQ covers backups, ports and RAM ceilings.
The calculator above uses the numbers we measured on our own 7 Days to Die servers — 4 GB to boot, about 0.5 GB per concurrent player, plus 2 GB when mods are on. If you'd rather compare every plan side by side, they're on the pricing page.